MASHINIi

Take-Two Interactive Software Inc.

TTWO.US | Software publishing

Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The company develops and publishes products principally through its wholly-owned labels Rockstar Games, 2K, Private Division, and T2 Mobile Games. Their po...Show More

Ethical Profile

Mixed.

Take-Two Interactive's ethical profile is mixed. Take-Two has faced over $23.5 million in penalties since 2000 for consumer protection and financial offenses, including a $3 million SEC settlement. A class-action lawsuit alleges unauthorized user data sharing with Facebook and TikTok, alongside an ongoing data breach investigation for potential privacy violations. It also incurred $673,071 in employment penalties and recently laid off 5% of its workforce. Conversely, it contributed over $10 million to COVID-19 relief and reduced carbon emissions by 15%, targeting a 55% cut by FY2033. It partners with the Shawnee Tribe for cultural authenticity in games and offers expanded reproductive health support and mental health services for employees.

Value Scores

Better Health for All-10
-100100
Fair Money & Economic Opportunity0
-100100
Fair Pay & Worker Respect50
-100100
Fair Trade & Ethical Sourcing0
-100100
Honest & Fair Business-40
-100100
Kind to Animals0
-100100
No War, No Weapons0
-100100
Planet-Friendly Business-30
-100100
Respect for Cultures & Communities-30
-100100
Safe & Smart Tech10
-100100
Zero Waste & Sustainable Products-10
-100100

Better Health for All

-10

The company's core products, interactive entertainment, are generally considered neutral in terms of direct health impact. However, a significant portion of revenue, 83% of total Net Bookings in Q1 FY2025, comes from recurrent consumer spending (RCS), including in-game purchases

1
, which the company links to the need for a responsible balance of play. This indicates potential negative health outcomes related to excessive play or addiction. The company offers tools to help players set limits on gameplay and in-game spending as a mitigation effort. The potential for addiction and mental health impact from games represents a significant health externality, with the provided tools serving as partial remediation. During the COVID-19 pandemic, the company donated over $10 million to relief efforts, supporting more than 170 organizations
2
, and participated in a campaign with the WHO to promote health guidelines through in-game messaging.
3
The company provides extensive mental health and wellness programs for its employees, including a mental health platform
4
, free counseling
5
, and fitness options.
6
The company does not offer health-related products or services to consumers, nor does it collect health-related data from them.

Fair Money & Economic Opportunity

0

No evidence available to assess Take-Two Interactive Software Inc on Fair Money & Economic Opportunity.

Fair Pay & Worker Respect

50

Take-Two Interactive reported a CEO pay ratio of 1.62 to 1, calculated using Strauss Zelnick's compensation as reported in the Summary Compensation Table ($109,540)

1
compared to the median employee compensation of $67,714.
2
The company offers Restricted Stock Units to employees at certain levels
3
and an Employee Stock Purchase Plan.
4
For the fiscal year 2025, the overall voluntary employee turnover rate was 7%.
5

Fair Trade & Ethical Sourcing

0

The provided article discusses general industry trends in ethical sourcing and supply chain transparency within the technology and gaming sector.

1
However, it explicitly states that direct data on Take-Two Interactive's specific practices in this area is not available.
2
Therefore, no specific evidence could be found to assess the company against the defined KPIs for Fair Trade & Ethical Sourcing.

Honest & Fair Business

-40

Take-Two Interactive received an S&P Global ESG Score of 20/100 in the Interactive Media Services & Home Entertainment category in March 2024.

1
The company has implemented zero-tolerance policies against harassment, which are supported by regular training and anonymous reporting channels.
2

Kind to Animals

0

Take-Two Interactive Software Inc. reports no animal exploitation in its operations

1
. As a developer and publisher of interactive entertainment, the company's core business model does not involve animal-derived products, animal testing, animal husbandry, or direct impact on wildlife habitats. Therefore, KPIs related to cruelty-free certification, alternative testing usage, humane certified operations, wildlife conservation, ethical input substitution, supplier audits for animal welfare, cage-free sourcing, animal testing policy and volume, innovation investment in animal-free alternatives, animal agriculture ethics, animal-free R&D collaboration, and public policy engagement on animal welfare are not applicable to its operations.

No War, No Weapons

0

No evidence available to assess Take-Two Interactive Software Inc on No War, No Weapons.

Planet-Friendly Business

-30

Take-Two Interactive's total Scope 1, 2, and 3 greenhouse gas emissions for FY2025 were 413,404 tCO₂e.

1
The company has near-term climate targets officially validated by the Science Based Targets initiative (SBTi), consistent with limiting global warming to 1.5°C.
2
These targets aim to reduce absolute Scope 1 and 2 greenhouse gas emissions by 55% and Scope 3 emissions by 62% per million USD value added by 2033, using a 2023 baseline.
3
In FY2025, 20% of purchased electricity originated from renewable sources.
4
The company achieved a 67% waste diversion rate in 2023
5
and reported zero environmental compliance violations.
6
Take-Two also has a TCFD report available, identifying climate-related risks and opportunities using TCFD categories and developing qualitative scenario narratives.
7

Respect for Cultures & Communities

-30

Take-Two Interactive faced criticism from the Cree Nation in January 2018 concerning cultural appropriation in 'Civilization VI: Rise and Fall' due to the portrayal of Chief Poundmaker without prior consultation.

1
In October 2024, Take-Two's subsidiaries, 2K Games and Firaxis Games, partnered with the Shawnee Tribe for 'Civilization VI' and 'Civilization VII'.
2
3
These collaborations involved extensive and direct consultation with Shawnee leaders to ensure authentic representation of their culture, traditions, and language.
4
As part of this initiative, hundreds of thousands of dollars were donated to support Shawnee language revitalization programs and facilities, and Shawnee actor Dean Dillon was cast to voice Tecumseh in 'Civilization VI'.
5

Safe & Smart Tech

10

Take-Two Interactive is currently under investigation and facing a federal class-action lawsuit

1
2
for potential violations of the Video Privacy Protection Act (VPPA), related to alleged unauthorized collection and sharing of user data on the Borderlands website and with third parties like Facebook and TikTok
3
. Despite these allegations, the company states its commitment to complying with applicable privacy and data protection laws, including GDPR, UK Data Protection Act, CCPA, and prepares a Transparency Report in compliance with the EU’s Digital Services Act
4
5
. The company demonstrates strong vulnerability management, using tools that actively scan for vulnerabilities designed for immediate remediation, and proactively conducts vulnerability testing
6
. Take-Two also participates in an external bug bounty program
7
. Every employee is required to complete biennial courses on Data Privacy policies, and the company regularly conducts cybersecurity training with periodic assessments to measure effectiveness
8
. Take-Two's Privacy Policy outlines consumer options for managing accounts and data, including specific information on applying U.S. state privacy laws for the “sale” or “sharing” of personal information for targeted ads, and provides cookie preference tools
9
. The company reviews data handling practices to incorporate privacy by design
10
. In 2024, Take-Two received over 6.4 million player reports for Terms of Service violations, taking at least 4.4 million enforcement actions with a median action time of 31.4 hours, and performed over 659,000 proactive moderation actions
11
.

Zero Waste & Sustainable Products

-10

The company achieved a 67% waste diversion rate through recycling programs in 2023.

1
Additionally, digital game sales constituted 78% of total game revenue in 2023, which contributed to reducing the environmental impact associated with physical media.
2

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AI-generated analysis based on publicly available data. Not financial advice. Ratings are expressions of opinion derived from automated models and may contain inaccuracies. See our Risk Disclosure for full details.